Sorry everyone for not posting as much in the past few days, I have been extremely busy with my project. I am currently in the Software Development Bootcamp through Provalus, and we have been in our final week getting our Pinnacle Projects ready for presentation.
My project is CodeNet, a social-media platform (akin to Facebook) for software developers, scripters, etc. While I originally started on it for this project it is a personal obsession of mine and will hopefully be live here within the next week or so. Right now I am primarily focusing on getting the UI/UX just right, as most of the functionality I want for the initial release is present. If you want you can check it out on GitHub where I religiously push updates.
I am always willing to accept others’ merges should they fall in line with what I have planned. So if you want to be a developer on this project by all means jump in and help out!
In the previous tutorial we covered some basic structure of a C# program and what it looks like. I would like to build upon that knowledge and cover some of the basic syntax of C#, some of this may be slightly repetitive from the previous tutorial but it is important to get this basic syntax down. Continue reading “C# for Beginners [Part 2]”
Ok so yesterday I received a request to do a C# tutorial covering the basics of the C# language. This will be a short multi-part tutorial on the basics of C#. In Part 1 we’re going to cover some basic structure and syntax. I do not intend to get too in-depth but cover just enough to allow others to be able to start writing simple programs and get comfortable with the language syntax.
Continue reading “C# for Beginners [Part 1]”
Building off the previous tutorial SQLite in C# [Part 1] we are going to get a little more in detail with SQLite and populate our database with some information that we can pull back out later.
Lets start off with inserting information into our database. We will do this in a similar fashion as we did creating our database table. By creating a query string, passing it to a SQLiteCommand, and then executing the command.
Continue reading “SQLite in C#? [Part 2]”
I can’t tell you how many times I am working on an application that I want to store data in an organized fashion but I don’t want the dependency of an external server. Maybe I want to be able to use the application offline? Or maybe the device I am running it on doesn’t have the ability to hold a database server.
Enter the realm of SQLite. I have used it extensively in the past with simple Python and PHP applications, but now I figured I’d give a good overview of using it with C# and .NET.
Continue reading “SQLite in C#? [Part 1]”
Last month Microsoft released Visual Studio 2017.3 and with it C#’s latest minor upgrade C# 7.1! C#’s latest update includes four new (very useful) features that I am honestly very excited about.
- async Main method
- default literal expressions
- inferred tuple names
Below I’ll go into some detail on each of the new features and show some examples of each, along with how to update your current project to the new C#7.1 update.
Continue reading “C# 7.1 Update”
Tis I! Sildaekar, Darkvengance, DCCoder, Ernest, whatever you feel like calling me. I managed to use the wayback machine and find a lot of my old posts, turns out a white-paper I wrote on web application security back in 2011 is surprisingly widely referenced. I’m slowly putting everything back together here and will be posting some more and writing more tutorials. I’ve been thinking about even doing some video courses on C#. Continue reading “Back up and running”
While working on Forgotten Ones I decided to turn it into a small indie company a while back, we are currently a team of 3-6 (depending on what day of the week it is) but still funding is hard to come by, especially these days early in the process. Nearly everyone works a full-time job and helps out on the project in their off time so we decided to turn our attention to the Unity Asset Store.
Since there seems to be very little information for emerging asset developers I decided I’d write a little a little on our experiences with the Asset Store. Continue reading “Selling on the Unity Asset Store”
It’s no secret that I’m a US military vet, but after some reflection I have found out that what the military taught basically prepared me for indie game development, with the exception of the skills. I could get into everything and cover it all in one paragraph but I decided to go ahead and break it down into a few categories. Continue reading “The military prepared me for indie development”
Most common applications and “home-brew” sites use sessions for storing temporary data as well as authentication. However,
sometimes a developer may want the session to span over multiple domains and or servers, and some may just be very security
conscience. It is common knowledge that session data is stored in a text file on the webserver, however if you are using
a shared server (as most cannot afford dedicated hosting or VPS) then any user on that server may see your session files.
To prevent this, and allow your user’s sessions to span over multiple domains the answer is easy: store the session data in a
MySQL database! Most of you may not be sure how to do this, or may have even been unaway that this is possible, however it is
very easy. When storing sessions in a database PHP makes the work easy for us with the use of a function called
session_set_save_handler(), this function can control the way that sessions are stored, retrieved, destroyed, etc. Continue reading “Storing Sessions in a database”