Author Archives
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SQLite in C#? [Part 1]
I can’t tell you how many times I am working on an application that I want to store data in an organized fashion but I don’t want the dependency of an external server. Maybe I want to be able to… Read More ›
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C# 7.1 Update
Last month Microsoft released Visual Studio 2017.3 and with it C#’s latest minor upgrade C# 7.1! C#’s latest update includes four new (very useful) features that I am honestly very excited about. async Main method default literal expressions inferred tuple names… Read More ›
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CredCheck and the 700m data leak
In light of the recent 700 million email data leak on August 30 of this year, I have created CredCheck. I would like to throw out a personal thanks to Troy Hunt owner and operator of HaveIBeenPwned. CredCheck is a windows… Read More ›
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Back up and running
Welcome all! Tis I! Sildaekar, Darkvengance, DCCoder, Ernest, whatever you feel like calling me. I managed to use the wayback machine and find a lot of my old posts, turns out a white-paper I wrote on web application security back… Read More ›
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OnionScanner – A TOR Link Checker
Well last night I got an idea. I like to checkout the TOR Hidden Services from time to time but it’s a pain in the tail just trying to find a link that actually works. So I cooked up the… Read More ›
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Blind Signal Analysis
So here I am just browsing through the electro-magnetic spectrum with gqrx and I come across a signal…a strong signal at that. Obviously this piqued my curiosity so I decided to check it out. I started out by recording just the raw… Read More ›
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Fun with Keyfobs!
Anyways, just like I said I would I got into trying to actually demodulate the signal for that fan remote…well as it turns out, after tons of research it seems like the method I posted about in my last entry… Read More ›
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Decoding fan remote RF signal
It’s been quite a while since I’ve last posted here so I figured I’d do a little experiment. I haven’t even touched my SDRs in a few months, but I recently purchased a HackRF and WIFI Pineapple (they haven’t arrived yet) so I figured… Read More ›
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Selling on the Unity Asset Store
While working on Forgotten Ones I decided to turn it into a small indie company a while back, we are currently a team of 3-6 (depending on what day of the week it is) but still funding is hard to… Read More ›
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The military prepared me for indie development
It’s no secret that I’m a US military vet, but after some reflection I have found out that what the military taught basically prepared me for indie game development, with the exception of the skills. I could get into everything and… Read More ›